![]() It was fairly easy to drop into a random game, even with the low number of people online pre-release, but when I got there the enemies exhibited a pronounced tendency to awkwardly rubber band towards one player or another. I only got to spend a short time with Chaosbane’s multiplayer for this review. It gives you something to think about other than watching a big bunch of numbers pop up, which is what Chaosbane desperately needs. What makes it work is that the orbs only stick around for a few seconds, meaning you’re forced to manoeuvre around the arena in order to grab them mid-fight. Grab one and it’ll heal you up collect enough and you’ll be able to activate a “super” mode where your character is nigh indestructible and deals massive damage. One thing I did enjoy was the bloodlust orbs: every now and then an enemy will spit out a glowing red globule. ![]() Things got a bit more interesting when I restarted as a high elf mage, who had a nice floaty orb attack that could be redirected with the right stick to waggle it in and out of the daemons. ![]() Unfortunately, he mostly just performs different kinds of axe swing, while occasionally picking up better tattoos. Part of this might have been due to the fact that I spent the majority of my time playing as the trollslayer (in my defence, orange mohawked dwarves are rad). ![]()
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